A close view of the game's abandoned wooden church and lurking zombies, one of ten enemy archetypes, in a forested island clearing. Rocky cliffs meet the dark sea, with sand along the low-lying shore.
A PCVR horror extraction shooter

Strange Seas

Stay alive. Find your ship.

The Triangle is coming apart. Your crew is gone.
Island-hop, scavenge, and extract through haunted shores and dark zones where hell bleeds into our world.

Targeting Summer 2027  /  PCVR only  /  A PC and VR headset required

25° N / 71° WBermuda Triangle · Signal unknown

Not a zombie game. Zombies are just one of ten enemy archetypes.

You wake up alone.
Find your way back.

Violent storms have made the Bermuda Triangle unstable. A naval vessel is sent to investigate. You're part of the reconnaissance team sent ashore. Then everything goes dark.

You wake beside your boat. A little fuel. Basic provisions. A radio. No sign of your team. A broken transmission from your ship is all you have to go on.

You've been unconscious for more than a week. Your ship is still out there, searching for you. Can you follow its signal and find your way back?

Incoming transmissionCH. 16

“Shore party, this is... [static]
Do you read? Over.
...toward an island. Looks like it has... [static]
Moving in to investigate. If you... [static]
Attempt to rendezvous there.
Please respond. Over.”

Explore.
Follow the signal.

An island-hopping horror extraction shooter, built for PCVR. Follow your ship's trail through haunts and dark zones. Your boat is your way forward, but reaching the next shore is only the beginning.

01

Prepare.

Gear up at your haven. Take stock of your fuel, weapons, and provisions, then choose what to bring on your next expedition.

02

Explore.

Search the islands for supplies and signs of your crew. Face hostile creatures, unsettling haunts, and dark zones where the ordinary world gives way to hell.

03

Extract.

Make it back to your boat with what you've found. Supplies only help if you survive long enough to take them with you.

04

Follow the signal.

Spend your fuel to reach the next island. Follow the ship's trail. Always a step behind. Never out of hope.

The ship keeps moving. So must you.

Different shores.
New horrors.

World War II has been dragged into the modern age. Wartime factories and military outposts share the islands with demons and the undead, while hell bleeds into the world. Each shore changes how you explore, fight, and survive.

Island chart showing Saint's Wake, Widow's Harbour, Cinderworks, Dead Air, Last Watch, and Gallows Keep.
Saint's Wake is your haven. Five other shores await beyond it.
View the chart at full size
Your haven

Saint's Wake

Your haven around an abandoned church. Gear up and prepare for your next expedition.

Fishing village

Widow's Harbour

A Norwegian fishing village of quiet docks and coastal houses. Familiar doesn't mean safe.

Wartime factory

Cinderworks

A wartime factory with tight interiors and close-quarters encounters.

Airstrip

Dead Air

An exposed airstrip with long sightlines. Search open ground for supplies and your crew's trail.

Base camp

Last Watch

A military outpost built to shelter the living. Its barracks and hospital offer little comfort in a world haunted by the dead.

Castle

Gallows Keep

Ancient walls conceal an unknown interior. Explore the castle and follow your ship's trail.

The islands are haunted.
The world is breaking.

Horror is at the heart of Strange Seas, not just the backdrop to a firefight. Demons and the undead are only part of what waits ashore. Ghosts disturb familiar places, and dark zones let hell bleed directly into our world.

Haunts

Ghosts, apparitions, and voices without bodies disturb the islands. Something at the edge of your vision. A sound in an empty room. The feeling that you aren't alone.

Dark zones

Places where hell bleeds through into our world. Familiar surroundings give way to glimpses of somewhere you were never meant to see.

Built for mods.
From day one.

Modding isn't an afterthought. Strange Seas is being built around plug-ins from day one. Add guns, creatures, models, or whole islands to expand the Triangle.

Weapons

Add guns.

Bring your favorite weapons into Strange Seas as weapon plug-ins.

Creatures

Add creatures.

Create new threats for the islands through creature plug-ins.

Models

Add models.

Expand the world with your own models, packaged as plug-ins.

Islands

Add whole islands.

Build new destinations using your own assets, assets from the game, or assets from other plug-ins.

Planned creator resources

A project you can build on.

Strange Seas is a single-developer passion project. I plan to ship a content-development project with agent documentation explaining how to develop content for use in Strange Seas. The goal is a documented starting point for creators and the coding agents helping them build game-ready plug-ins.

See it.
Then step inside it.

Tech Demo 1 is here. Get your first look at Strange Seas in motion.

Tech Demo 1

A first look at Strange Seas.

Watch on YouTube
Your next shore awaits

Keep moving.
Your ship is out there.

Strange Seas is targeting a summer 2027 release.
A PCVR-only island-hopping horror extraction shooter.

PCVR only · PC + VR headset required
Can I play without a VR headset?

No. Strange Seas is being built exclusively for PCVR. You'll need a PC and a PC-compatible VR headset. This is not a flatscreen game or a standalone headset release.

When does Strange Seas launch?

We're targeting a summer 2027 release. An exact date and supported headset details will be announced closer to launch.

Why not Early Access?

Strange Seas is a solo-developer passion project, and I don't want anyone paying for features that might never arrive. I want to release a complete experience so you can decide whether you enjoy the game that's there, not the game it might become. I hope you love what I build, but if it isn't for you, I'd rather you request a refund than feel you paid for promises.

Where can I watch gameplay?

Play Tech Demo 1 right here in the Field Recordings section, or watch Tech Demo 1 on YouTube.

Is Strange Seas a zombie game?

No. Zombies are just one of ten enemy archetypes. Strange Seas is an island-hopping horror extraction shooter about surviving the Triangle and finding your ship, not just fighting the undead.

What makes it a horror extraction shooter?

Haunts bring ghosts, apparitions, and unsettling sounds to the islands. Dark zones are places where hell bleeds through into our world. The extraction loop is built around that horror setting, alongside encounters with demons and the undead.

Can I create content for the game?

Strange Seas is being built for mods from day one: everything is a plug-in. Add guns, creatures, models, or whole islands. A content-development project with agent documentation is planned. Read more in the modding section.